![]() ![]() They seem to be wierd verticle centipedes, killing everything at their base. ![]() Tentacle - I have no idea what these really are. The beam it uses to beam units up will recolour to the team it's on, but it wil always beam down futurewinans ĭropShip - look just like tiny futurewinian UFOs, don't appear at all as tasks, and do nothing as placed units. ![]() SpaceShip - creates a giant futurewinian UFO. Seems to move and fire with rmb click, so could be a casualty of the apparent control scheme changes that have occured between Darwinia and Multiwinia As for Codeweavers, they could also do well out of this, as they support many non-Steam/Source engine games on Mac - as people start playing more Source games on Mac, they may well discover CXGames and use that for other games. Seting this as 0 just places the unit, which you can control but doesn't show up as a task. This has to be good news, as long as OpenGL can be selected in the Windows games. Tank - runastask prevents you from actually placing them, it seems. If they're set as runastask, the game will crash when they die. ![]() Shaman - are really fast moving officers (like DG speed) - don't really do anything at all except die. Well, I was bored, so I made a map and just randomly added in a bunch of units out of stats.txt which no longer exist, or shouldn't be used this way: ![]()
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